Passat

Unreal Engine

In this Unreal Engine project, the focus was on the creation of real-time materials for a complete car data set.
In other words, a data set that contains all of the selection options of the real vehicle.
Several hundred materials had to be created in the Unreal Engine and optimised for real-time rendering.

In addition, a neutral lighting situation had to be created to show the vehicle to its best advantage from every angle. This task was particularly challenging because this lighting situation had to be harmonised for all variants of the vehicle.